class PerspectiveCamera{
	constructor (fov, aspect, near, far){
		this.fov = fov;
		this.aspect = aspect;
		this.near = near;
		this.far = far;
		this.position = new Vector3();
	}
	
	
	
	getViewMat(){
		return Matrix4.perspective(this.fov, this.aspect, this.near, this.far);
	}
}